![]() Elemental Mages have rudimentary Elemental synergy effects that generate value, but late game Elementals can overwhelm the opponent, whether it's using Frost Lich Jaina to create an army of lifestealing elementals with her Icy Touch, or crashing down Animated Avalanches upon their opponent. This deck uses heavy control elements including the mage's unique Freeze effects, AoE removal like Flamestrike, and the impenetrable Ice Block to slow and delay the opponent's assault, followed by a flurry of direct damage spells like Fireball, Frostbolt and Ice Lance to destroy the opponent, often in a single turn. Mage is also known for featuring one of the slowest decks in the game - the Freeze Mage. This combination is known as Exodia Mage. Once they have all the combo pieces to create four Sorcerer's Apprentices, their powers combined allows the mage to throw infinite Fireballs to end the game. They can also employ a deck that goes all-in on Archmage Antonidas. On the slower side, Mages can employ heavy spells with Dragon's Fury and Arcane Artificer for late-game control. In Wild format, Mech Mage makes heavy use of cards from Goblins vs Gnomes for strong Mech synergy, and also spell synergy with the generated Spare Parts cards, making this a semi spell-oriented deck. Aggro or burn mage goes for direct damage as as often as possible instead, using aggressive but short-lived minions to push for damage early on and pelt the opponents with fireballs, a barrage of arcane missiles, and one big Pyroblast to finish them off. Secret Mage relies on Secrets not only to generate useful effects but also to baffle and confuse the opponent, forcing them to delay strong plays while they dismantle the mage's unpredictable web of spells. Mages can arm themselves with low-cost spells with Mana Wyrm, Flamewaker, and Vex Crow to snowball early and finish off with direct damage while never running out of steam with Aluneth or Mana Cyclone. Tempo Mage is perhaps the most common mage deck type, with a number of variants. Minions that benefit from playing spells like Mana Addict, Violet Teacher, or Gadgetzan Auctioneer often also fit well into mage decks.įor slower decks, mages can turtle exceptionally well, with cards like Ice Barrier and Ice Block which augment the hero's ability to survive, while their early game crowd control effects like Frost Nova and Cone of Cold prevent retaliation until the mage can play powerful cards like Pyroblast. Decks that contain minions that boost Spell Damage like Kobold Geomancer or Azure Drake will be able to strengthen the mage's numerous direct damage spells and even make weak spells into formidable nukes. Mages use a large array of spells that cripple the opponents minions and damage their hero. For Classic format cards, see Mage/Classic format.īreakdown of Mage cards in both Standard and Wild formats can be seen in the following table. For Wild format cards, see Mage/Wild format. The player can buy the Adventure with gold for each individual part, or real money for the whole of it.Ĭards For Standard format cards, see Mage/Standard format. They are uncraftable until the player completes the Adventure or their set rotates to Wild format. The player can buy the bundle with gold or real money.Įxpansions cards are also craftable and can be obtained by crafting them with Arcane Dust.Īdventure cards Main article: AdventureĪdventure cards can be obtained by completing their Adventure's encounters. Mini-set cards, while can be obtained like expansion cards, can also be obtained by buying its bundle available in Shop for a limited-time. Some cards may be available through various promotions, like logging in to get them. The player can buy them in Shop with gold or real money, or get them through various sources. Mage's expansion cards can be obtained mostly by obtaining corresponding card packs or Mage class packs.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |